The Visitor will receive a coin reward (amount depends on the visitor’s age) and has the chance to receive a blueprint for a Great Building from the motivated building's age. When chosen, the game will show which buildings can be motivated by displaying a star over those particular buildings. Special production buildings however may only be motivated when all their production options are supplies. Most special residential buildings can also be motivated - usually doubling the coins output and adding special productions. It doubles the coins production of regular residential buildings and doubles the supply production of regular production buildings/workshops. Motivate is an action that improves the production of a building for the current production cycle. I am not arguing with you but for a more challenge in attack, weather you can plunder or go back empty handed after you attack.An example of the visitation action of a friend where there is no polish possible. What is the point of a very good game, where people cannot survive it? Obviously this game is not for them then. How about others? they are being attacked and plundered by 20 to 30 people everyday. And not being fair for new kids of the games.Īnd yes, the game is for you where you do all the attack and plundering and nobody attacks you. Once you leave the city, you cannot come back within 24 hours to plunder. The issue here is plunder should be immediately after attack. The issue here is not cannot attack and plunder. What good defense are you referring to? catapult against cannon? If your defense is able to chase the enemy away, you are already on par with them. I am not speaking this for myself only, but for those poor kids down at the bottom. Obviously you all have been plundering so much that you don't need to build your own manufacturer.
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